package com.aionengine.gameserver.network.loginserver.serverpackets;

import com.aionengine.gameserver.configs.network.NetworkConfig;
import com.aionengine.gameserver.network.loginserver.LoginServerConnection;
import com.aionengine.gameserver.network.loginserver.LsServerPacket;

/**
 * @author KID
 */
public class SM_LS_PONG extends LsServerPacket {
    private int pid;

    public SM_LS_PONG(int pid) {
        super(12);
        this.pid = pid;
    }

    @Override
    protected void writeImpl(LoginServerConnection con) {
        writeC(NetworkConfig.GAMESERVER_ID);
        writeD(pid);
    }
}
